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Godot Game Developer

✓ Türkiye'ye açıkYazılım (genel)Yayın: 2 Kasım 2026
Özet (otomatik)
micro1, bir müşteri projesinde yapay zekâ sistemlerini eğitmek için Godot motoruyla oynanış sistemleri geliştirecek oyun geliştirici arıyor. Sözleşmeli; ödeme görev başına ve haftalık asgari görev şartı var.
Bu ilana nasıl başvurulur?AI destekli öneri · orijinal ilan esastır
CV anahtar kelimeleri (ilandan)
C++C#TestingDocumentationGame Developer
İlan metni kısa; yalnızca ilanda geçen terimler listelendi.
Şirketin öncelikleri
  • Yazılı iletişim ve ekipler arası iş birliğiStrong written communication skills for drafting precise task instructions and acceptance criteria.
  • Otomasyon, CI/CD ve gözlemlenebilirlikExperience in game QA, technical design, systems design, automated testing, or prior contribution to AI evaluation projects is a plus.
  • Ürün ve kullanıcı odaklılık…to participate in a dynamic project for a valued customer, focusing on crafting engaging interactive experiences using the Godot…
Muhtemel mülakat konuları
  • C++ ile kodlama turu ve mimari tartışma
  • Davranışsal: “Yazılı iletişim ve ekipler arası iş birliği” konusunda STAR formatında 1–2 örnek
🇹🇷 Türkiye notu
  • İlanda “Contractor” geçiyor: Türkiye'den genellikle şahıs şirketiyle fatura kesilir; şartlar sağlanırsa yazılım hizmet ihracatında %100 kazanç indirimi (GVK 89/1-13) uygulanabilir. Hizmet ihracatı rehberi →
Konumlandırma: CV'nin ilk satırında C++, C#, Testing deneyimini öne çıkar, bunu yazılı iletişim ve ekipler arası iş birliği örneklerinle destekle; başlığa “Based in Türkiye (UTC+3) · open to contractor/EOR” ekle.

Bu öneriler ilan metninden kural tabanlı olarak çıkarıldı; tırnak içindekiler ilandan alıntıdır. Şirket hakkında ilanda yazmayan bilgi eklenmez. Başvurmadan önce orijinal ilanı oku.

İlan metni (orijinal, İngilizce)

Role Title: Godot Game Developer Role Type: Contractor Location: Remote micro1 is engaging Godot Game Developers to participate in a dynamic project for a valued customer, focusing on crafting engaging interactive experiences using the Godot engine. In this role, you'll apply your expertise to help train next-generation AI systems. Your work will shape how models learn, reason, and perform through high-quality, real-world input. This is an exciting opportunity for seasoned professionals who take pride in clear written and verbal communication, and who are ready to apply their Godot skills to real-world deliverables. Scope of Work Design and implement advanced gameplay systems, mechanics, and features using Godot engine. Collaborate on scene creation, visual scripting, and asset integration to ensure interactive and visually appealing content. Provide in-depth documentation and regular written feedback on game development processes and delivered components. Deliver comprehensive code reviews and mentorship to enhance the project’s overall code quality and maintainability. Identify, analyze, and resolve technical challenges, optimizing performance and user experience. Participate in iterative development cycles, contributing insights to improve playability and engagement. Support the adaptation of project assets and logic to meet evolving scope requirements. Preferred Qualifications Demonstrated experience in game development, whether in AAA, indie, solo, or serious hobby contexts. A portfolio or verifiable published work (personal site, itch.io, Steam, GitHub, game jam entries, or shipped title credits). Your portfolio is the most important part of your application and plays a major role in our selection, so please include the work that best represents your skills. Advanced proficiency with at least one major game engine (Unity, Godot, Unreal), including editor tools, scene management, and debugging utilities. Comfort with engine scripting languages such as C#, GDScript, C++, or Blueprints, with the ability to interpret, troubleshoot, and enhance gameplay logic. Proven ability to identify and resolve gameplay issues through iterative playtesting. Strong written communication skills for drafting precise task instructions and acceptance criteria. Experience in game QA, technical design, systems design, automated testing, or prior contribution to AI evaluation projects is a plus. Compensation Structure Compensation is output-based; experts are paid per task that meets the project specifications. The time required to complete work may vary depending on the expert’s experience and workflow. Minimum submission requirements apply. Experts must submit a minimum of tasks per week. Originally posted on Himalayas

Özet, ilan metnindeki bilgilerden yapay zekâ yardımıyla Türkçe hazırlanmıştır; bağlayıcı olan orijinal ilandır.